AI Insights · Timothy · October 2025
Top 5 Boxing Games on Unified Platform in New Zealand, Q3 2025
Explore the performance trends of the top boxing games in New Zealand for Q3 2025, highlighting downloads, revenue, and active users.
In the third quarter of 2025, New Zealand's unified platform for boxing games saw varied performance across the top five titles. Here's a detailed look at their trends based on data from Sensor Tower.
WWE SLAM by Topps® Card Trader experienced a gradual decline in weekly revenue, starting at around $1K and ending the quarter at $250. Downloads were sporadic, peaking at 24 in mid-September. Active users remained relatively stable, with a slight increase toward the end of the quarter, reaching 20.
Real Boxing 2 maintained a consistent revenue stream, averaging around $100 weekly, with a small peak at $134 in mid-September. Downloads fluctuated, with a high of 314 at the beginning of July, and active users hovered around 600 to 900, showing a slight decline over the quarter.
Boxing Star: Boxing Fight Game saw a significant boost in revenue in late September, reaching $236. Downloads were highest at the start of the quarter with 215, and active users showed a peak of 295 early in July before stabilizing around 120 in September.
Burrito Bison: Launcha Libre had a steady performance with revenue peaking at $124 in both June and mid-September. Downloads were consistent, with slight fluctuations, and active users remained stable, averaging around 400 throughout the quarter.
Real Boxing: KO Fight Club saw a modest revenue trend, peaking at $68 at the beginning of the quarter. Downloads showed a minor peak of 69 in early July, while active users ranged between 40 and 60, with a slight increase in mid-September.
These performance insights demonstrate the dynamic nature of the gaming landscape in New Zealand, offering a snapshot of player engagement and financial trends. For more detailed insights, visit Sensor Tower.